A simple yet strategic card battler set in the Alien Worlds metaverse. Clusters pits opponents against each other in quick matches and fast rounds. Can you keep hold of your clusters?
3 Round Matches - 9 Card Deck - 3 Tiers of Difficulty
Each of the 7 Core Clusters (Faction/Syndicate) Consists of 18 Core Cards (1 to 9) that belong to attack & defense classes. The 9 card deck is populated according to a points structure. -Basic - 12 Points
-Intermediate - 27 Points
-Advance - 45 Points
Decks can consist of a mix of up to 4 Clusters Cards come either stand alone of as part of a Cluster/Planetary set.
Game play
3 Cards are drawn from the player’s shuffled 9 card deck
Opponents need to control a turret of 3 cores each round, the opponent who controls 2 or more turrets at the end of round 3 wins the match. Attack card are removed by overwhelming defense Defense cards are removed by overwhelming attack If an Attack and Defense cards values are equal both are removed. If only either atk or def remain the higher value takes the turret.
Battles take place on Alien Worlds planets - Planets have either a + or - effect on attack or defense values. Card sets can incur bonuses when affiliated with the planet the match takes place on.
This is a simple yet strategic card battler set in the Alien Worlds metaverse. Clusters pits opponents against each other in quick matches and fast rounds. Can you keep hold of your clusters?
The game consists of 3 round matches with a 9 card deck and 3 tiers of difficulty. Each of the 7 core clusters (faction/syndicate) consists of 18 core cards (1 to 9) that belong to attack and defense classes. The 9 card deck is populated according to a points structure.
Decks can consist of a mix of up to 4 clusters. Cards can come either as standalone or as part of a cluster/planetary set.
Gameplay:
In Clusters, three cards are drawn from the player's shuffled 9 card deck. Opponents need to control a turret of 3 cores each round. The opponent who controls 2 or more turrets at the end of round 3 wins the match. Attack cards are removed by overwhelming defense, and defense cards are removed by overwhelming attack. If an attack and defense card values are equal, both are removed. If only either attack or defense remains, the higher value takes the turret.
To add more depth to the gameplay, battles take place on Alien Worlds planets. Each planet has either a positive or negative effect on attack or defense values. Additionally, card sets can incur bonuses when affiliated with the planet the match takes place on. This adds an extra layer of strategic depth to the game, allowing players to consider the strengths and weaknesses of their card sets and how they can be utilized in different environments.