Plot In this game you operate as a satellite that is responsible for delivering items and equipment to the six different planets. You are in charge of the automated delivery system an ensuring maximum client satisfaction. Get as many parcels sent out and gain a good reputation.

Concept A set number of randomized packages are chosen and then appear onto the conveyor belts that move the parcels towards you.

By manipulating the scanner arm you can aim and scan packages. You can also rotate the conveyor belts to access lanes that are not on the scanners natural axis.

You gain points for every package scanned. There is also a priority line, which shows what package to scan next, and by doing so scores you multipliers.

You can also store packages. By storing a package it disappears and reappears into the storage section. Once the storage section is full, you can release all stored packages back onto the conveyor belts.

If a package hits your scanner then you receive 1 damage. When your durability hits zero then you lose.

Once you have scanned all of the packages then you go to the standby phase. During this phase your points are converted into energy and you can upgrade your satellite.

Upgrades that can be purchased include things like, durability slots, armor, scanner speed, rotation speed, conveyor belt speed, storage slots, point increases.

Each level is a timed experience and you need to send all packages before the time runs out. Every level increases in a few possible areas, conveyor belt speed, amount of packages to scan, package spawn time and package frequency.

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  1. Key Points Packages will come in different shapes, could be tied into NFT images/shapes/names History of scanned packages for high scores or leader boards per round and lifetime. Every round has X unique randomly generated packages. Level goes up in packages by 5 and starting from 10. Level 1 = 10 Level 2 = 15 Level 3 = 20 Level 4 = 25 End of round synopsis and breakdown of gameplay and score. Missions based on package types like shape or planet per sound, achievements In game credits for upgrades and abilities, paycheck for worker. Real world branding on the game background and assets, alien worlds theme. Base score for packages with an exponential combo multipler, total of Express Packages scored in the right order would add total scores together then multiply by amount of packages scanned. Scores randomised with -20 to +20 on a base of 100.

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    Controls (Single Handed Play) A = rotate left D = Rotate Right S = Flip Scanner W = scan Spacebar = store Left Shift = release packages

Tech Spec

Browser based for easy access (Mobile controls) Draws on AW & Atomic Asset API’s Discord server channel on satellite server. (Events and community) Planetary token rewards (% in game Sales + % Planetary Support + % Community Donations)

Real player protection (Voter = rewarded play)